A.3 11
A.3 12
A.3 13
A.3 14
A.3
15
A.3
16
A.3
17
A.3
18
A.3
19
A.3 2
a
A.3 21
Collection Text
The coin system is used to display the Earning Audits.
Left Slot Value
Center Slot Value
Right Slot Value
4th Slot Value
The monetary value of the left, center, right, or fourth coin chute.
Maximum Credits
The maximum number of credits the game can accumulate, either through game play
awards or coin purchases.
Reaching this setting prevents the award of any credits.
Range:
5
to
10.
Free Play
A player can operate the game without a coin (free play) or with a coin. Choices:
No
Yes
•
A coin is necessary for game play.
Game play is free; no coin required.
Hide Coin Audits
The coin audits may, or may not, be displayed. Choices:
Yes
No
Hide Names
The coin audits are not displayed.
The coin audits are displayed.
The coin audit value is shown but not the audit name.
1
Coin Buy-In
If the game pricing is
set
t01 for
SO¢/2
for $1.00 the player can be allowed to 'buy-in' a
subsequent game for 1 coin. The number of games that may be purchased at this cost is
determined by the number of players in the previous game; that is, if the previous game
had three players,
3
Credits can be purchased at the rate of
1
coin per credit. Choices:
Yes
No
The player has 10 seconds to buy-in at 1 coin per game.
The buy-in feature is disabled.
Base Coin Size
This number is used for ticket per coin calculations.
Coin Meter Units
It is possible to connect a coin meter to the knocker coil driver which will Jog all coins
through all slots. This adjustment activates the use of the knocker driver for this purpose,
and determines the value of each unit on the meter. For example, to show the total
amount of money collected as "total quarters", set this adjustment to "0.2S". To show the
amount of money collected as "total dollars", set this adjustment to "1.00".
Setting this adjustment to anything other than Off establishes the coin unit for a meter
attached to the knocker driver, and overrides use of the knocker during awards.
FISH TALES 4·12