Page 13 - Firepower II

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Diagnostic Procedures
DISPLAY DIGITS TEST
1. Set AUTO-UP/MANUAl-DOWN switch to MANUAL-
DOWN and depress ADVANCE. Displays should
Indicate all O's.
2. Set the switch to AUTO-UP.Displays should se-
quence from all O'sthru all 9's. Comma segments
should come on when odd digits are displayed.
3. To stop cycling, set switch to MANUAL-DOWN.
Operate ADVANCEpushbutton to step through the
tests one number at a time. Set switch to AUTO-UPto
resume cycling.
SOUND TEST
1. From Display Digits Test depress ADVANCEwith the
switch set to AUTO-UP.Test 00 should be indicated
in the Credits display and the Match display
should sequence from 00 thru 06. Different sounds
should be produced for 00, 01,02, 03, and 04.
2. To continuously pulse a single sound, set the toggle
switch to MANUAL-DOWN.Operate ADVANCEpush-
button to sequence through sounds one at a time.
Set toggle switch to AUTO-UP to resume
sequencing.
LAMP TEST
From Sound Test depress ADVANCEwith the switch set
to AUTO-UP.Test 01 should be indicated in the Credits
display and all multiplexed lamps should flash.
~
1
2
3
4
5
6
7
8
VEL-BRN
VEL-RED
VEL-ORN
VEL-BLK
VEL-GRN
VEL-BLU
VEL-VIO
VEL-GRV
W
2J5-8
2J5-9
2J5-6
2J5-7
2J5-3
2J5-5
2J5-1
2J5-2
RED-
Game
1.000
9.000
"F"
"A"
Lower Left
2x
Aelease
1
BRN
Over
Bonus
Bonus
Jet Bumper
Target
10 K
2J7-1
1
9
17
25
33
41
49
57
RED-
Match
2,000
10,000
"I"
"A"
Upper Aight
3.
Aelease
2
BLK
Bonus
Bonus
Jet Bumper
Tarset
15 K
2J7-2
2
10
18
26
34
42
50
58
RED-
Tilt
3,000
20,000
"A"
"B"
Upper Left
5.
Aelease
3
ORN
Bonus
Bonus
Jet Bumper
Arrow
2J7-3
3
11
19
27
35
43
51
59
RED-
High
4,000
40,000
"E"
"C"
Lower Aight
~ect
Spinner
4
VEL
Score
Bonus
Bonus
Jet Bumper
ole
10K
2J7-4
4
12
20
28
36
44
52
60
RED-
Shoot
5,000
60,000
"P"
"D"
Left Flipper
~ect
Not
5
GRN
Again
Bonus
Bonus
Aeturn Lane
ole
Used
20K
2J7-5
5
13
21
29
37
45
53
61
RED-
Shoot
6,000
80,000
"0"
Left
Aight Flipper
Eject
Not
6
BLU
Again
Bonus
Bonus
Drain
Aeturn Lane
Hole
Used
Special
50K
2J7-6
6
14
22
30
38
46
54
62
RED-
Double
7,000
Bonus Holdover
"W"
Aight
Mystery
Eject Hole
Not
7
VIO
Score
Bonus
Drain
Lock Arrow
Used
Special
2J7-9
7
15
23
31
39
47
55
63
RED-
Bonus
8,000
Fire
"E"
Ball
Extra
Aelease
Not
8
GRV
Holdover
Bonus
Power
in
Ball
Tarr t
Used
Special
Play
50
2J7-8
8
16
24
32
40
48
56
64
Figure
1.
Lamp Matrix
17