A.4 H.S.T.D. Adjustments
A.4 01 Highest Scores
The game maintains a record of the four highest scores achieved to date
OFF
ON
No high scores are recorded, or displayed
The four highest scores are stored In memory and displayed In the Attract
Mode
A.4 02 H.S.T.D. Award
The award given for achieving the High Score To Date, or the Champion H S T D Credit or
Ticket
A.4 03 Champion H.S.T.D.
The "Hiqhe st" High Score IS displayed In the Attract Mode This score is not cleared when
"High Score Reset Every" occurs
ON
OFF
The "Highest" High Score IS retained In memory and ISdisplayed
The "Highest" High Score is not retained
A.4 04 Champion Credits
The operator chooses the number of credits or tickets awarded for a Grand Champion Score,
Range 00· 10
A.4 05 H.S.T.D. 1 Credits
A.4 06 H.S.T.D. 2 Credits
A.4 07 H.S.T.D. 3 Credits
A.4 08 H.S.T.D. 4 Credits
The number of credits or tickets to be awarded whenever a player exceeds the 1st. 2nd, 3rd,
and 4th highest scores, Range 00 . 10
A.4 09 High Score Reset Every
The number of games to be played before an automatic reset of the displayed "Highest
Scoreoccurs
The values provided upon reset are those selected by the operator in the Back-
up High Scores Range OFF (disabled), 250 to 20, 000
A.4 10 Backup Champion
The Back-up Grand Champion Score, Range 00·99,900,000
A.4 11 Backup H.S.T.D. 1
A.4 12 Backup H.S.T.D. 2
A.4 13 Backup H.S.T.D. 3
A.4 14 Backup H.S.T.D. 4
The first through the fourth Back-up High Score values The game automatically restores this
value when the High Score Reset Every value is reached Range, 00 - 99,900,000
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