Page 10 - Doctor Who

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DOCTOR WHO E
At ball start use your flippers (right
flipper increases the Doctor number,
left flipper decreases the Doctor
number) to choose an area of the
playfield (Doctor's 1 thru 7), then
launch the ball. The doctor's area
selected will have increased scoring
potential.
Doctor 1: Spots an extra ESCAPE
target for a faster way to the
SPECIAL.
Doctor 2: Doubles the score and
allows for more time between shots.
Doctor 3: Doubles the score and
allows for more time between shots
for an easier way to get extra balls.
Doctor 4: Allows for more REPAIR
time between shots.
Doctor 5: Makes the transmat bonus
grow faster, allowing more Doctor's to
be lit.
Doctor 6: Increases the playfield
multiplier by 2 steps instead of 1, and
allows for more time to score at the
current playfield multiplier.
Doctor 7: Spots another "expansion
factor" lamp each time a middle level
target is hit, lites 1 "expansion factor"
lamp each time the center target is
hit, allows for more initial re-took time,
and adds more to the
re-took
timer
when the center target is hit.