A.2 10
A.2 11
A.2 12
A.2 13
Computer Extra Ball Memory
This determines whether the Extra Ball that is lit from the COMPUTER stays in memory
from ball to ball.
Settings:
YES
NO
Factory Default:
YES
Claw Difficulty
This determines the difficulty of enabling the claw for access. Both the claw and the
Access Claw lamp are affected by this setting.
Settings:
EXTRA EASY
EASY
MEDIUM
HARD
EXTRA HARD
Factory Default:
EASY
Ball Start
Game Start
EX. Easy
claw:
open
lamE:
Easy
claw:
open
lame:
lit
Medium claw:
closed
lamR:
lit
Hard
claw:
closed
closed
lame:
lit
Ex. Hard
claw:
closed
closed
lamp:
lit
Memory?
yes
no
no
Quick Freeze DIfficulty
This determines the difficulty of the Ouick Freeze feature. This affects the Light Quick
Freeze lamp.
Settings:
Easy:
Medium:
Hard:
Ex. Hard:
memory, stays on when used
memory, goes out when used
no memory, goes out when used
no memory, goes out when Quick Freeze lit
COMBOs for Computer
This determines the number of the COMBOs required to light the COMPUTER. The
COMPUTER lights for an award each time this many COMBO shots are completed.
Settings:
6-15
Factory Default:
10
DEMOLITION MAN 1-29