Page 36 - Demolition Man

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Euro. Scr. Format
Use either commas or dots between digits when numbers are displayed.
YES - Dots instead of commas, (example-1.000.000).
NO - Commas instead of dots, (example-1, 000,000).
Minimum Volume Override
The volume can be turned Off.
YES
Volume can be turned Off.
NO
Volume can be turned Down but not Off.
General illumination Power Saver
This allows the general illumination and controlled lamps to be dimmed following a time
interval after a game is played. Power Saver Level (A.1 30) determines dimness of the
lamps. Using this feature substantially increases the life of the lamps.
Setting: OFF, 2 to 60 minutes.
Power Saver Level
When General Illumination Power Saver (A.1 29) is set to On, this controls the intensity of
the G.I. and controlled lamps once the game has been idle for a specified period of time.
Range:
4
to 7.
(4::
dimmest,
7::
brightest)
Ticket Expansion Board
When a Ticket Expansion Board is connected, full control of the ticket dispenser is
available. This includes a ticket low/error lamp, resume on ticket jam switch and manual
ticket dispense switch.
YES
Ticket Expansion Board is connected.
NO
Ticket Expansion Board is NOT installed in the game.
No Bonus Flips
The activation of flippers during the end of ball "bonus" sequence. Setting to ''YES· may
extend the life of the flipper mechanisms.
Game Restart
When the Start button is pressed during or after the 2nd ball, the game in progress will
end and a new game will begin. This adjustment has three settings to determine how this
is handled.
NEVER-
Do not allow a new game start until the current game is over.
SLOW - Restart if the Start button is pressed continuously for over 1/2 second.
This helps to prevent the unintended restart of game in progress.
INSTANTLY
Restart as soon as the Start button is pressed.
When the Start button is pressed during game over, or during the 1st ball (to add a
player), ~ is always handled instantly.
DEMOLITION MAN 1·26