Page 9 - Bram Stokers Dracula

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Skill
Shot
Try to
time hitting the
top left drop
targets
with
the three
'gargoyles'
on
the
back
panel.
The teft
face
.scores
SOaK
and the right face scores 100K. The center face advances V-I-D-E-O, scores
1
Million and
increases up tb 5 Million maximum.
V-I-D-E-O
and
'Vldeo Mode'
Making V-I-O-E-O shot scores 10QK -
SOOK-1
Million -
3
Million -
5
Million and Video Mode Lit'. Entering
the hole behind the drop target starts 'Video Mode' when lit. During ~Video Mode', 'werewolves'
will be
coming
at
you from the left
ortne
right or both. Use the flipper buttons to
tire
each shot, either left or tight,
but use your shots sparingly because you only have five more buttets than there are 'werewolves'.
The
closer 1he 'werewolves'
are the more they are worth. successfully destroying all of them scores
5
MUlion -
10 Million - 15 Million - 20 Million - 25 Million maximum. Plus, therels a bonus tor each unused bullet;
five
bullets left=10 Million, four bullets left=>5 Million, three bullets left",,1 Million, two bullets left=500K, one
bullet left=100K.
a-bank s and 'Castl e'
Mult1ball
Maklng either 3-bank
by
first hitting the two outside targets, then hitting the flashing center target turns On
the castle Lock light for
a
timed perioeL Making shot up the
left
ramp will now
lock
ball in the 'castle'.
Repeat for
3
locks. then 'castle' Multiball starts. (you will be given credit for each ball that you Jock, even if
someone else releases the bails), During 'CasUe' Multiball. 'CasUe' Jackpot
is
scored by entering
the
'tunnel' above the left jet bumper after you re-lock
a
ball into the 'castle'. 'Castle' Jackpot values are 15
Million - 25 Million -,35 Million - 50, Million
ami
are increased by the jet bumpers.
Righl Ramp and 'Coffin' MuJtibaii
Consecutive shots up
the
right ramp score and advance, lit value - soaK - 1 Million - 1.5 Million - 2 Million -
2.5 Million. Left return lanewhen lit lights ramp for double value. After scoring 2.5 Million, ramp lilts to
enable locking balls in 'coffin' (balls
do
not actually lock in 'coffin'; but you are given credit for them). After
3rd ball ls locked, start 'Coffin' Multiball. SjJeli D-R-A-C-U-L-A to collect 'Coffin' Jackpot - 20 MlIlion - 30
Million -
40
Million -
50
Milllon wilh two balls
in
play and
40
Million -
60
Mll1ion -
80
Million -
HID
Million with
three. balls in play. Spot letters on Coff1n'Shot ..
Left Ramp
and
"Mist '
Multiball
and
Ext ra
Ball
Making required number of shots (see score display) up left ramp lights ExIra Ball, lights 'Mist' Mulliball
and
, starts 'Bat' Mode. Extra Ball
is
lit on Uie hole-above the left
jet
bumper. Enter the hole, when
nt,
and a ball
wlll mysteriously
move
across t.he playfield floating above the 'green mist'. Use your ball
to
try
and
hit the
moving ball to
free i t
If
you do,
start 'Mist' MulUball, all ramps and tunnels are worth
10
Million each and
aU
tar.gets score 250K. During 'Bat' Mode) wake all 'bats' by hitting targets within time limit. Value
starts
at 50
Million decreasing down to
2
Million.
Multi
- MulHball
During any multiball you have the opportunity to start a second or third multiball at the same time.
1flw2
multibaU features are in play, all jackpots score 2X. If all three are
in
play, all jackpots score 3X.
Dungeon
Shot,
Rats and Specials
Making required number of Shots into 'Dungeon'
starts 'Hat' Mode or lights outlane for Extra Ball and
Special. During 'Rat' Mode, try and destroy as manyrats'
as possible during timed interval. "The 'rat' value
and bonus
Increases
with each target you hit.
The
'Asylum'
The 'Asylum', where 'Renfield'
is kept prisoner,
is
located jusl above the left
a-bank.
Falling into
the
'Asylum' scores
5
Million.
?
Mystery
Right return lane lights left tunnel for Mystery Score· Extra Ball, Points, Locks, Video Mode. Bonus
X,
etc.
Bonus 'X'
The three top lanes advance the Bonus MuHiplier.
a