A.4 H.S.T.O. Adjustments
A.4 01
A.4 02
A.4 03
•
•
A.4 04
A.4
05
A.4 06
A.4 07
AA 08
A.4 09
A.4
10
A.4 11
A.4 12
A.4 13
A.4 14
•
Highest Scores
The
game maintains a record
of the four highest scores achieved to date.
OFF
No high scores are recorded, or displayed.
ON
The
fOUT
highest scores are stored
in
memory and displayed in
the
Attract
Mode.
H.S.T.D.
Award
The
awar!=!
given for achieving the High Score To Date, or the Champion H.S.T.D.: Credit
or
a Ticket.
Champion
H.S.T.D.
The "Highest" High
SGore can
be displayed In
the:
Attract
Mode. This score is not cleared
when "High
Score
Reset Every" occurs.
ON
OFF
The "Highest" High Score
£5
retained in memory and displayed.
The
"Highest" High Score is
not
retained .
Champion Credits
The number of credits or tickets awarded
fOT
a Grand Champion Score. Range: 00 to 10.
H.S.T.O.
1
crsetts
H.S.T.D. 2 Credits
H.S.T.D. 3 Credits
H.S.T.D.
4 Credits
The
number
of
credJts
or
tickets
awarded whenever a
player
exceeds
the
first, second,
third, or fourth highest score. Range.: 00 to 10.
High
Score Reset Every
The number of games to
be
played
before
an
automaHc reset
of the dlsplayed 'Highest
Score: occurs. The values provided upon reset are those selected
by
the operator in the
Back-up High Scores. Range:
OFF
(disabled)' 250 to 20,000.
Backup Champion
The Back-up Grand Champion Score. Range: 00 to 999,000,000.
Backup H.S.T.D.
1
Backup H.S.T.D.
2
Backup
H.S,T.D. 3
Backup H.S.T.O.
4
The first through the fourth Back-up High
Scora
values.
The
game automatically restores
this value when the High Score Reset Every value is reached. Range:
00 - 999.000,000 .