GAME
OPERATION
~ CAUTION
After
assembly and
Installation at
Its
stte
lccat lon,
this game must be
plugged Into
a
properly grounde d
outlet
to
prevent
shock
haza rd, and to assure proper
game
operation.
DO NOT use a 'cheater'
plug to
defeat
the
ground
pin on the
line
cord.
DO
NOT cut off the ground pin.
POWERING UP
With the coin doer closed, plug the game in, and switch it On. In normal operation,
Testing shows in
uie
dispfays
as
the game performs
Start-up
Tests. Once the Start-up
Tests
have
been
successfully completed the last score Is displayed. After that. the game goes into the Attract Mode.
Note:
After the game has be-en on location for
a time, the start-up
Tests
may
contain messages
concerning game problems.
The section entitled 'Error Messages'
contains more
detatls
concerning
messages displayed
at
each game
urrn-on,
Open the coin door and press the Begin Test switch. The display shows the game name, number,
and
software revision.
The
message changes. The display shows the sound software revision,
the revision
level
of the
system software,
and
Ihe date the software
was
revised.
Example:
DRACULA
50001
Rev. L-X
Sound Rev. L-1
SY. O.XO
X-X·93
Press the Enter button to enter the WPC Menu System (refer to the sec.tion entitled "Menu System
Operation"
for more information). Perform the entire
Test
Menu routine to verify
that
the game Is operating
satisfactorily.
ATTRACT
MODE·.
After completing the Test Menu routine, press the Escape button three times
10 enter the
AUract
Mode.
During the Attract Mode, the score display shows a series ot messages
informing lhe player concerning, r-ecent h'ighest scores', "custom
rnessaces",
and
the
score to achieve
to obtain a Replay award .
CREDIT
POSTING. Insert
cctnts). A
sound is heard for each coin, and
tne
display shows the
number
of
credits purchased. So long
as
the number of maximum allowable credits'
are NOT
exceeded
by coin purchase
or
high
score,
credits are posted correctly.
STARTING A GAME.
Press the Launch
Ball
button once.
A
startup sound plays, and the credit
amount shawn in the display decreases by one. The display flashes 00 (until the first playfield switch fS
actuated), and shows ball
1.
If credits are posted. addi1ional players may enter
the
game by pressing the
Start bunon once for each player, before the end of play an the firsl ball.
TILTS.
Actuating the Cablhet 1111switch Inside the cabinet ends the current game and then proceeds
to the Game Over ModEl. With the third closure" of the plumb bob tilt switoh, the player loses the
remaining play of Ihat ball, but can complete
the
game.
END OF A GAME.
All
earned'
scores and bonuses are awarded.
If
a
player's final score exceeds
lhe specifi-ed value, the player receives a designated award for aChieving the current highest score. A
random digit set" appears in the display. Credit" may be awarded, when the last two digits of any player's
score match
the
random digits. Match, high score,
and
game
over
sounds
are
made, as appropriate.
GAME
OVER
MODE.
The Game Over ~isplay shows
in
the display.
Then, the high scores
flash. The game proceeds to the Attract Mode.
• ~ Operator-adjustable feature