•
[ ] 3.Advance to the next coil by pressing the right flipper
button. Pulse the same coil by pressing the left flipper but-
ton.
[] 4.Continue the COIL TEST until you've checked all the
coils.
•
[] 5.lf most coils don't operate correctly, check the playfield
fuse. The fuse resides on the bottom of the playfield, near
the flippers.
•
NOTICE
The playfield lamp fuse protects all playfield coils except flip-
per coils. This fuse is a slow-blow type.
Your game tests its flipper circuitry during the Coil Test.
[] 6.To gain access to the coils, carefully raise the playfield.
Inspect the wiring.
•
[ ] 7.1fa lead wire is broken off, repair it and repeat step 4.
[ ] 8.lf the coil tests okay, the game is ready for play. If the
wiring is correct but the coil doesn't operate, turn the game
off. Replace the 6803 Control Board Assembly.
•
CAUTION
Only replace the 6803 Control Board with a board bearing
the same part number. Otherwise the game will operate in-
correctly. See the ROM Summary and the Control Board
parts list.
•
COILS ALWAYS ON
Some coils are designed to be energized (on) momentarily
rather than continuously. If energized continuously, momen-
tary duty coils will be damaged.
•
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