Page 60 - Atlantis

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[ ] 3.Advance to the next coil by pressing the right flipper
button. Pulse the same coil by pressing the left flipper but-
ton.
[] 4.Continue the COIL TEST until you've checked all the
coils.
[] 5.lf most coils don't operate correctly, check the playfield
fuse. The fuse resides on the bottom of the playfield, near
the flippers.
NOTICE
The playfield lamp fuse protects all playfield coils except flip-
per coils. This fuse is a slow-blow type.
Your game tests its flipper circuitry during the Coil Test.
[] 6.To gain access to the coils, carefully raise the playfield.
Inspect the wiring.
[ ] 7.1fa lead wire is broken off, repair it and repeat step 4.
[ ] 8.lf the coil tests okay, the game is ready for play. If the
wiring is correct but the coil doesn't operate, turn the game
off. Replace the 6803 Control Board Assembly.
CAUTION
Only replace the 6803 Control Board with a board bearing
the same part number. Otherwise the game will operate in-
correctly. See the ROM Summary and the Control Board
parts list.
COILS ALWAYS ON
Some coils are designed to be energized (on) momentarily
rather than continuously. If energized continuously, momen-
tary duty coils will be damaged.
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