Hurry Up!
Start Hurry Up! award count down from 1M points by completing any of the following
after its corresponding
Multiball Madness
light is lit:
- Joust Victory
- Catapault Slam
- Revolting Peasants
- Save the Damsel
- Master of Trolls!
or by selecting the super skill shot at ball start.
Make center shot (main entrance) to collect the Hurry Up! award.
Ten Hurry Up! shots made lights
Extra Ball at Merlin's saucer.
Shot map
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© 1997, Williams Electronics Games, Inc.
"Medieval Madness" is a trademark of Williams Electronics Games, Inc.