Programming, mechnical engineering, artwork, animation and sound all play key roles in drawing the player into the game.
A successful pinball machine requires a seamless integration of skills from all the design areas and especially critical with something like the Ringmaster. As it is the main playfield toy and a key focus area for the player, it got special attention from the design team.
(If you think designing a pinball game is easy, then you don't know "Jack" ....)
Take a look at some of the early stages of
Ringmaster design and then take a look at the Ringmaster today.
Note: Click on pictures with thick borders to see a larger image
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Early Design
The first Ringmaster mechanism (November 1996) was given to the programmer on this fixture so the driver could be written.
This mechanism wasn't installed on a playfield until Whitewood #2 |
Artwork concept for Ringmaster and WOW area (January 1997) |
Related Design
Don't forget to look Behind the Scenes of Dot Matrix Animations and listen to sounds of the Cirqus Voltaire