Ask Uncle Willy #9: January 16, 1996Here's another installment of the Ask Uncle Willy question/answer feature. Please keep in mind that some of the questions take a bit of research, so that answers to some questions may not show up right away. Also, with all the questions in his mailbox, Uncle Willy gets a bit overwhelmed sometimes. He does his best to answer all questions of general interest.
Question: On Black Knight 2000, why was the artwork changed on some of the playfield plastics? Answer: Uncle Willy supposes that you were expecting some grand conspiracy disclosure or an upper-management declaration as explanation for the change. He is sorry to disappoint you. The simple answer is "Just because." The design team decided to change the artwork to better emphasize a castle/medieval theme. (The original plastics sported a futuristic high-tech look.) Question: What is the exact spelling of the pinball WHO dunnit? There doesn't seem to be a consensus of how to refer to it in print. Answer: WHO dunnit. Note that this is how it is spelled on the logo. The question-mark/finger print embedded in the logo is not considered part of the name. Question: I enjoyed the Ask Uncle Willy installment on the DCS sound system. Could you tell me a bit about the earlier sound systems used in Williams pinballs? Answer: Williams pinballs started using electronically produced sound effects in World Cup in 1978. At that time, the sounds were mainly just emulations of those produced by the chimes present in previous games. The electronic sound board contained a 6808 microprocessor (MPU), a digital-to-analog converter (DAC) and an amplifier. Due to the limited amount of program storage all the sounds were produced algorithmically, rather than being sampled. (The sound ROMs for the first few electronic sound games were only 512 bytes big.) Use of a larger ROM (2K bytes) allowed more varied and "space age" sound effects. However, an option switch enabled the selection of the chime emulation sounds. This option was provided because it was feared that the new "space age" sounds would not be well-received by the pinball-playing public -- they would demand the traditional chime sounds. As it turns out, the only thing that the chime functionality provided was a small segment of confused customers who accidently flipped the option switch and couldn't figure out what happened to the cool futuristic sounds. With the introduction of the first talking game, Gorgar, a speech reproduction circuit was added to the basic sound system. This speech circuit used a CVSD chip. (CVSD stands for Continuously Variable Slope Delta-modulation, a term that means something only to a very few techie types.) The CVSD chip allowed for efficient compression of speech data. Due to limited ROM space and slow bits rates presented to the CVSD chip, however, the speech from those early games is fairly low quality. The sound system on Williams pinballs remained pretty much unchanged, with the exception of allowing more data storage in ROM, for many years. It was this same system that was used in the early Williams video games as well. Note that, up until the Space Shuttle pinball game, there was no "sound designer" on a Williams pinball team. The sound effects, speech and background sounds were all programmed and converted by the game programmer. The High Speed pinball had a second MPU with a DAC and amplifier added to do background music. Through some tricky programming, notes and percussion were produced efficiently enough to fit into limited ROM storage space. Starting with the Road Kings pinball, an FM synthesis chip was added to the electronic sound system. This allowed the design teams to include music and more sound effects in their games. This chip was controlled by a second CPU. It is beyond the scope of this brief history to enumerate the various sound system configurations used over the years, but the Williams sound system remained conceptually the same until the introduction of DCS for the Indiana Jones pinball game. The system included those components outlined above: one or two MPUs, ROM, DAC, CVSD chip, FM chip, and an amplifier. The CVSD chip was basically used for speech and a few sound effects (it is pretty good at reproducing explosions efficiently). The FM chip was used for tunes, fanfares and most of the sound effects. The DAC was used for a few sound effects, some speech (The "Welcome, race fans, to Banzai Run" quote was produced by the DAC, for example.), and for drums that accompany the music. Note that the DAC was used to reproduce straight sampled sounds in most cases, and its use had to be limited since those samples consumed a fair amount of storage. (No compression was used, as is now done with the DCS system.) Note that the Twilight Zone pinball makes extensive use of digitally sampled sounds reproduced by the DAC, probably more so than any other Williams/Bally pinball. This is because the DCS system was originally planned for use with Twilight Zone. Late in the development of that game the sound system had to be switched to the older system because the DCS system would not be ready in time for production. Since many of the sound effects had already been finalized and inserted into the game, they were simply sampled again for the older system. (The music had to be rearranged to be played by the FM chip.) Question: In sound test on Star Trek: The Next Generation, there is a quote from Troi saying "I believe they have evil intentions." Is this quote used anywhere in the game? Answer: No. Marina Sirtis, who plays Troi, asked that the quote not be used. However, the sound ROMs and the sound test script were finalized early on in the design. While the sound call was removed from use during game play, it was overlooked in the sound test script. Question: In the Indiana Jones pinball, how are the SPECIALS lit? Also, my game has a lamp labeled "Lite Jackpot" above the left ramp. I have never seen this lamp light. When is it used? Answer: During Quick Two Ball (started from the captive ball), hit the captive ball to collect different jackpot awards. The seven award (after "Fish of Tales") lights the specials. The "Lite Jackpot" lamp is used during regular 3-ball multiball. Note that the lamp is actually a flasher. It may be burned out on your game. Question: Could you tell me the design credits for John Trudeau? Answer: John Trudeau, who is also known as "Doctor Flash", started working in the pinball industry for Game Plan in 1979. While there, he designed Attila the Hun, although it wasn't actually produced until after he left to work for Gottlieb in 1981. While at Gottlieb (which, due to several reorganizations, shutdowns, buyouts, etc., also did business as Mylstar and, most recently, Premier Technologies) Mr. Trudeau designed the following games: Rocky, Spirit, Striker, Q*bert's Quest, Krull, The Games, Alien Star, Touchdown, Ice Fever, Chicago Cubs Triple Play, Tag-Team Pinball, Rock, Raven, Hollywood Heat, Genesis, Gold Wings, Monte Carlo, Spring Break, Victory, TX-Sector, Robo-War, Excalibur, Night Moves (a cocktail pinball licensed to International Concepts), Silver Slugger, Deadly Weapon, Caribbean Cruise (another cocktail pinball licensed to International Concepts). In 1990, Mr. Trudeau joined the Williams/Bally pinball group. Since then he has designed the following games: Bugs Bunny's Birthday Ball, The Machine: Bride of Pinbot (co-designed with Python Anghelo), Black Rose, Creature from the Black Lagoon, Judge Dredd, Flintstones, Congo. Question: I have heard some rumors about some classic Williams video games being available for the PC. Is this true? Where can I buy it? Answer: Yes. Williams Entertainment, through GT Interactive Software, has released an Arcade Classics CD-ROM for the PC. The arcade games included in this collection are: Defender, Joust, Robotron 2084, Bubbles, Defender II (formerly known as Stargate), and Sinistar. These versions for the PC contain the program code from the original arcade games. The PC is actually used to emulate the old video game hardware to ensure a "true to life" implementation of those classic games. The sounds are digitally sampled from the original material, also, so they sound just like the originals. Uncle Willy is not sure of all the outlets selling this title, but he did see it on sale at Best Buy several weeks ago. All text and images © 1996 WMS Electronics Games, Inc. |