Ask Uncle Willy #12: November 22, 1996Uncle Willy answers your questions about pinball machines. The questions should be of a general-interest nature, and will be answered via an article archived here. Asking questions of a proprietary nature ("How many of game X were produced?" "What games do you have in the works for next spring?" "What game is designer Y working on?") will not get you very far, as Uncle Willy is constrained from answering them. If you have questions about fixing, restoring, or purchasing an older game, Uncle Willy would like to refer you to Ask Uncle Willy #10.
Question: On Demolition Man pinball, how does one score a "special"? Answer: Uncle Willy loves these simple questions. There is no way to score "special" on Demolition Man. The history behind the lack of a "special" on Demolition Man is not quite as simple. Early in the development of the game, Demolition Man suffered from a lack of controlled lamps. As Uncle Willy recalls, ten separate lamps were originally allocated for the Cryo-Claw. In order to have enough lamps, none were reserved for the outlanes. The design team wasn't real keen on "specials", anyway, so it didn't seem to be a big loss at the time. As it turned out, the playfield was finalized long before the entire Cryo-Claw mechanism was designed. Getting one lamp mounted near each of the five Cryo-Claw awards was difficult enough, and the five extra lamps were abandoned. By this time, it was too late to add any lamps to the playfield, so even though there are two unused controlled lamps on Demolition Man, they could not be added to the outlanes. (The other three controlled lamps ended up under the "Acmag" ramp. The lamps there had originally been on a general illumination string.) Uncle Willy recalls several times during the final rules develop- ment for Demolition Man where a conversation similar to the following transpired: "What sort of award should we put here?" "Well, if we had lamps on the outlanes, we could light 'special'." Question: On my Funhouse pinball, it appears as though the signs on the steps has the awards listed in reverse order. e.g. "Funhouse Frenzy", "Lite Extra Ball", and "Score 500,000 Points", from top to bottom. The awards are scored in reverse order on the steps. Also, the manual refers to colored lamps on the steps (green, red, and yellow), while my game does not have colored lamps. Did the order of the steps awards change at some time? Are the lamps supposed to be colored? Answer: It appears as though the signs on your Funhouse are mounted in reverse order. Uncle Willy supposes this is due to an assembly error at the factory. In fact, Uncle Willy has just found out that Pat Lawlor's personal Funhouse game has two "Frenzy" signs-- the "Lite Extra Ball" sign is incorrect. If you refer to a Funhouse flyer, you will see that your signs are in reverse order. (You will also note that the "Light Quick Multiball" sign changed to "Score 500,000 Points" from prototype to production.) The flyer also shows the lamps to be uncolored. After much research in the field, Uncle Willy has determined that the lamps never had colored filters, and that the manual is in error. Question: I have a Fireball Home Edition pinball, and need help fixing it. Can you provide any information on this? Answer: Uncle Willy is sorry to be the bearer of bad news, but there is little you can do to fix one of these games. If there is a basic electrical problem, e.g. power supply or bad drive transistor, you may be able to diagnose and fix the problem. However, if the computer is not running at all, there is no way of getting a replacement part, as it is a custom-programmed component. If you were lucky, you might be able to find a working circuit board or component that was scavenged from some other machine. However, Uncle Willy has never seen anyone offering these for sale. Question: In The Twilight Zone pinball flyer, it shows some door panels differing from the production games (Player Piano, Quick Multiball, etc.). Is there anyway I can get software that has the rules associated with these door panels, and if I do, will it work in a production Twilight Zone machine? Answer: As anyone with a Twilight Zone flyer and access to a Twilight Zone game knows, there are many labels on the light inserts which changed from the game pictured in the flyer. (As best as Uncle Willy can recall, there were only 2 or 3 Twilight Zone games assembled with the playfield as pictured in the flyer.) Some of the lamps that changed labels are: "Clock Millions" -> "Power Payoff"; "Jackpot" -> "Camera"; "Quick Multiball" -> "Camera"; "Player Piano" -> "Super Slot"; "5 Million" -> "Lite Gumball"; "Gumball" -> "Bonus X" Several other small changes were also made. Most of these changes have been noted in discussions on rec.games.pinball. Getting back to the question of "early rules" in Twilight Zone, Uncle Willy suspects you would be severely disappointed if you were to install an early ROM into your game, assuming that you could find one. Many of the rules for the labels on the old door panel lamps were never implemented. For example, there never was a "Player Piano" rule, and "Fast Lock" was never implemented as it was envisioned. (What *was* "Quick Multiball" was renamed as "Fast Lock".) The lamp labels as shown in the TZ flyer are the result of the design team sitting around on the last day before the artwork screen for the black portions of the playfield had to be finalized. The "Hitch Hiker" and "Player Piano" labels were created with the expectation that an appropriate feature would be attached to them later. Much of the rules from the finished Twilight Zone game were missing at the time of the photo shoot for the flyer. As one would guess, many of the effects -- sounds, lamps, and display -- were also missing. It was after many of the rules had been implemented, and the design team started to balance the scoring, that it was decided that a "5 Million" award on the door panel was not very exciting. (Thus, the "Lite Gumball" label in that position.) Another interesting piece of trivia is the initial rule set for MultiBall on Twilight Zone. Originally, the MultiBall had a roving jackpot shot. The jackpots were lit in order as: Piano, Camera, Dead End. (This explains why the Camera has a "Jackpot" label in the flyer.) The Lock shot would relight jackpot after the third one was collected on the Dead End. The consensus of the design team, and others at Williams who played that version of the rules, was that jackpots were awfully difficult to make, and that MultiBall was pretty frustrating as a result. As you can see from this brief discussion, the task of creating rules for a pinball machine is not simple. As much as the design team carefully thinks out features and rules for a game, there is no substitute for actually playing a given rule set. Rules and features get modified, enhanced, and scrapped many times over during the course of pinball game development. Question: On the Whitewater pinball, does "Secret of the Cow" mean anything? Is the rumor true that on higher difficulty settings that one must get "Secret of the Cow" in order to achieve the Vacation Jackpot? Answer: (Quick:) You do not need the "Secret of the Cow" for Vacation jackpot, and it does not effect the Vacation Jackpot. (Long:) To get secret of the cow, you must collect all of the Gold Rush items (Flashlight, Map, Key, Camera, and Cow) before completing the Boulder Garden. Then, get a Boulder Garden award. Instead of the "Spirit of the River" display, "Secret of the Cow" is shown. Note that "Secret of the Cow" is for entertainment only, no points or anything else is awarded by it. Question: On the Corvette pinball, there is an audit for "Car Wash". What is this feature? Answer: The "Car Wash" is a feature that can be scored during a race. Uncle Willy would hate to spoil the fun of discovering this for yourself, so he is not telling how to do this one. Question: Why does one only get to enter 3 initials for high score to date? Answer: Hey, what's the matter with a little tradition? Actually, experience has shown that giving players more than 3 initials results in all sorts of creative and potentially offensive names on the high score list. Trying to filter out the offensive words just ups the creativity level as players think up letter combinations that get by the filter. Trying to catch words from other languages greatly increases the difficulty of the filtering task. In general, the slight benefit to be reaped from allowing more than 3 initials is just not worth the effort involved. All text and images © 1996 WMS Electronics Games, Inc. |