Medieval Madness Remake (MMR) > MMR Support [MMR Members Only]
MMR Software Updates - Coming Soon
PPS:
its coming along great.
TaylorVA:
Excellent.
Boxedbeef:
On the update , the catapult coil is already adjustable , but it goes -default to +1 to +2.
Default coil strength is already to high and I would like to also see a -1 to -2 . I have adjusted ramp many times and even in its best location , ball still smashes into the upper red plastic light and then comes backwards down the left side up ramp .
It really pains me to see my new game get beat up during regular game play . I had previously reported this on another thread .
Anyone else out there experiencing similar catapult problems ?
Paul , Miami , Fl # 201
rand:
Dam Strait ..Me to ...
Works OK once in awhile ...Then Bam right into the Red light ...
I even turned off the Shaker [which I thought may have contributed to the smashing] same thing, Bam right into the Red Light ..Great strong Eject ..but at what cost and will it last or self destruct itself ..
Aligned and Aligned Put washers In took washers Out ...
Somehow I thing that catapult ramp could have been extended a bit at the end Bend With 3 guide rails instead of the 2..From an engineering perspective ..
AxleMunshine:
My catapult is also very strong. It works correctly about 4 out of 5 times. 1 out of 5 it bangs something and comes back the left ramp. I suppose that with a bit less force, it would be perfect.
I don't know if anyone noticed the same but it feels like a software bug rather than hardware. When pressing the left button there seems to be an inconsistent delay in rotating the FIRE lights to the left. It is rarely instant and seems to be depending on the action. I think it's software as the left button registers correctly to change initials in high scores. But, if it could be hardware, please give advice on how to verify. It might not be registering always correctly as sometimes, pressing both buttons to skip the bonus accounting at the end of a ball needs a few tries or doesn't register. The right button always does what it should to be software and reacts perfectly. A bit weird since I got to the save the children mini-game and it played well; didn't have any problem moving left.
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