Game ROM Revisions
Bally: Congo
Version 2.1
Date: October 7, 1996
G11/U6:Checksum: 2121
Changes from version 2.0:
Fixed a bug in the ball save adjustment so you can now turn ball
saves off.
Fixed a bug in the attract mode display for multiple replay levels.
Fixed skill fire display effect.
Improved plunger initilization at powerup.
Changed buy-in to allow for more time if money is inserted.
Improved printer support.
Version 2.0
Date: February 8, 1996
G11/U6:Checksum: B820
This release of software facilitates the development of the
kit version of the Congo playfield.
This version works with the following sound revisions:
Sound rev 1.0 or 1.0-kit
This ROM automatically detects the WPC or WPC-95 hardware
and will work with either system.
Note: Games that do not have the new WPC-95 hardware also require
the use of the 1.0 Kit sound ROMs. These are a special
copy of sound version rev 1.0 made using 4 meg ROMs.
Changes from revison 1.3:
Added some sounds to match.
Added more French adjustment and audit translations.
Version: 1.3
Date: January 4, 1996
G11: Checksum: 4313
This version works with sound rev 1.0
Changes from revision 1.1:
Update to apple version 3.54 to provide serial interface
support on WPC-95.
Revised Paramount logo with the words "A Viacom Company".
Version: 1.1
Date: December 12, 1995
G11: Checksum: D711
This version works with sound rev 1.0.
Changes from revision 1.0:
Fixed a test mode display glitch.
Version: 1.0
Date: December 11, 1995
G11: Checksum: CA10
This is the release of software for production.
This version works with sound rev 1.0:
S2: Checksum: 9E00
S3: Checksum: E500
S4: Checksum: 3800
Changes from revision 0.3:
Added lamp, display and sound effects.
Changed coin meter test time to 64ms.
Changed loop gates to make them raise faster.
Fixed a player 1/player 2 score overlap.
Changed plunger to prevent extraneous firing at power up.
Fixed an incorrect report of gorilla standup switch errors.
Added Novice Mode. DEFAULT: OFF
Fixed buy-in adjustment so it does not get turned on when
pricing is changed.
Version: 0.2
Date: December 11, 1995
G11: Checksum: AE02 (R - Regular)
Checksum: 9902 (B - Belgium/Canada)
This is the first release of software for production of sample games.
This version must be used with sound revision 0.4 or later:
S2: Checksum: 4D00
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