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Messages - glasairpilot

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1
Game #3 Discussion / Re: MBr
« on: March 02, 2017, 08:29:07 AM »
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Well likely the next games might be BBB, MB, KP, TOM, or CC ... so a 20% at this point you are right.


I have room for one more pin.  I would like to see a CVr.  I realize it was not the best seller, but the machine looks good and is fun to play.  Looks great in the game room.

2
MMR Support [MMR Members Only] / Re: Where to pull 12V?
« on: May 26, 2016, 08:58:11 AM »
I don't have a schematic with me, but if you put a voltmeter on the lugs you should be able to tell which ones.

3
MMR Support [MMR Members Only] / Re: Troll carriage broken weld
« on: May 25, 2016, 02:35:56 PM »
Doug responded immediately to my insert issues.  He was very nice on the phone.  I still do not agree with the explanation for the inserts, but I will say that mine are definitely better than many I have seen, but not as good as the early production runs.


Anyway, I wish CGC and PPS well.  I really like my MMR and am interested to see what else they remake.  Not interested in AFM, but would love to have a CV and a new TZ.

4
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I had my right flipper end stop fall off the other day after 6 months of play, I put it back on without loctite but will use some if it happens again, I checked the left and it seemed tight.

I upgraded my speakers with those Pioneer ones also after reading the Pinside thread, what amazes me is how much better these US$30 speakers sound and how rubbish the speakers that CGC supplied were, I wonder what they paid for them in bulk about $10 a pair? it would have been nice if they came with speakers that were up to the task already.

I have not wired up a sub yet but I'm on the lookout for one secondhand and local, so will grab one soon.

As for the Stereo question it's something I didn't think of when I wired mine up, but glad to hear that it's OK as it is.....I don't know if it would be possible to tell the difference between stereo and mono anyway with the speakers close together and the position when playing.


Yes, the speakers are a big improvement and the subwoofer will really make the sound pop.  I can't remember ever having a flipper coil fall off before it happened on MMr.  I would like to blame it on the shaker; however, the coil sleeve in backwards did not help and my other pins have a cointaker Red Tremor shaker in them that is much more violent than the MMr shaker, so I don't know.


I suppose they keep putting in cheap speakers (probably more like $5 for a pair in bulk) because pinball historically was put in noisy arcades where you really could not discern much sound quality anyway, so why put in good speakers?  Most of these machines are for home now.

A nice LE option would be factory installed Polk, Harmon, JBL, etc backbox speakers with a built-in powered cabinet subwoofer to replace the unpowered subwoofer along with a headset jack port.  It would not be hard to do and would have great sound without having to place a subwoofer below your machine.  Might add $150 to the actual cost of the machine maximum.

5
MMR Support [MMR Members Only] / Re: Where to pull 12V?
« on: May 24, 2016, 11:01:26 PM »
Yep,


Forgot that I had a manual with schematics.  Right two lugs of the power supply unit.  Should work fine for low current draw stuff.

6
Figured out why the left flipper coil stop hex screws kept backing out and the right side did not:


1.  The right flipper screws had blue loctite on them from the factory the left side did not.
2.  The left coil sleeve was in backwards from the factory.


Inserted the sleeve correctly and put locktite on all screws.  Perfect now.

7
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Also replaced the cheap single cone speakers with pioneer 2-way and a Polk powered subwoofer.


Did you wire them in series?

And if so, don't you think you'd loose some stereo-phonics?

How did you wire in the sub-woofer?

Can you provide a link to the speakers you bought?

I'm considering a speaker upgrade as well.

I posted the question on Pinside and was informed that MMr (as well as the original) is mono.  Stereo sound did not happen until Pinball2000 with RFM and SW1.  So, I think I am good to go.

8
MMR Support [MMR Members Only] / Re: Troll carriage broken weld
« on: May 24, 2016, 12:01:40 PM »
I can't see the break either due to the blurriness.  I am curious what broke if you have another picture.

9
Desoldered the wires from the cabinet woofer and soldered it to another pair of wires going to the powered subwoofer.  I also used heat shrink tubing to make it look nice.


As for the backbox speakers - yes, had to wire them in series to get the correct impedance.  If I am losing sound quality I cannot tell; however, I would be willing to try correct ohm speakers hooking them back up in stereo if it were to make a difference.  I do not want the full pinball kit with the unpowered subwoofer that is offered.  Open to suggestions here.


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Also, my left flipper coil stop worked loose again.  I guess I will have to use blue locktite  to keep it in place.  I made sure the lock washer was present - it was.   I had it cranked down about as hard as I could with a hex wrench.

10
You can get a tiny bit of adjustment when you tighten the switch in the bracket by keeping upward pressure on the switch while tightening.


When you do bend the arm up use two pair of needle nose pliers so you can make a nice bend at the hole itself as you do not want to bend it up before the hole and have the switch arm hit the bottom of the playfield. 


Fixed the problem 100%.

11
Played my new MMr about 30 games this weekend when all of the sudden the left flipper lost the ability to hit the ball with any force.  Popped up the playfield and found the coil stop bracket fell off due to the allen bolts falling completely out.  Put the assembly back together and checked the other flipper assembly and found them loose also.  Tightened everything up and it works fine now.  Other than that the only other adjustments I have made are:


1.  Bent the catapult switch arm up a bit to ensure it fires when a ball is present.  Before bending it up it would not fire about 25% of the time.
2.  Turned the flipper strength up to +2 to make better ramp shots.  I really like this feature.  My home voltage is pretty constant at 119V, but liked a little extra power.


Also replaced the cheap single cone speakers with pioneer 2-way and a Polk powered subwoofer.  The speakers make the speech MUCH more clear and the powered subwoofer really makes a difference as well.  I would encourage CGC to include the ability to adjust call out volume separate from the music volume like Stern does.  Many of the callouts could barely be heard before the speaker swap and even with the speaker swap are still not ideal.


Other than that, this is a well built machine.  I enjoy it.   

12
MMR Support [MMR Members Only] / Where to pull 12V?
« on: May 18, 2016, 07:02:12 PM »
Is there anywhere in MMR to safely pull 12V accessory power?  With my pre-spike Sterns I use the 12V plug provided and a 8-way splitter from Pinball Life and the Spike units get it from the 48V output and the step down transformer and splitter from Pinball Life as well. 


I would like to add undercab lighting and lit flipper buttons.  Not much current draw, but want it to be safe for the machine.

13
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The Williams speaker Panel is a legitimate replacement part, so we are allowed to sell them.


We are not allowed to make games with the Williams Trademark (we are allowed to make games with the Bally Trademark).


Rick


That is interesting.  So, I assume when you bought the licensing for both names these terms were agreed to at that time.  I guess that makes sense.


How would a TZr work out?  Could you build the machine just like the original machine since it says "Bally" on it?


Interesting topic.

14
I have a question.  If PPS has the license to make "Williams" logos and sell them knowing the intention of a customer them on a MMR then why can these same logos not be placed on the machine at production?  Is there some legalistic babble I am not understanding about licensed products?  I know very little about trademark, license, etc laws.

15
I have no problem paying $30 for a diffuser if necessary.  I am more concerned about the lack of production of the machine itself.  Little problems like diffusers can be dealt with later since they have no real impact on game play or reliability.  Not having the machine is a real bummer.

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