Medieval Madness Remake (MMR) > MMR Support [MMR Members Only]
Catapult launch is to strong
Boxedbeef:
I have catapult launch set at default which appears to be the minimum power . When my catapult fires the ball goes quickly up the ramp . then hits the red attract light right at then end of the metal catapult ramp which then deflects the ball-straight backwards down through the left ramp entrance .
Isn't the catapult supposed to launch the ball so it goes around the ramp and returns through the wires to the left flipper ? Anyone else having this issue ? Any fixes ?
Paul - # 201
Lloyd Olson:
Hello
Please loosen the nut holding the wireform to the hex post up in that area and move the wireform a little to the right and tighten it. See if that helps.
Thank you,
LTG : )
AxleMunshine:
I noted this in another thread but I think this is the better place.
In my case, it was hitting to top-left part of the castle maybe 2/5 times. I also thought the catapult was too powerful but that's not the case.
I followed Lloyd's advice and it was an easy fix for a newbie like me. I now understand it might be hard to get this adjustment perfectly out of the factory for each machine as the right position is quite precise. A little on one side and the ball could hit the red lamp. A little on the other and it would risk hitting the top-left castle tower.
In any case, once in the wire ramp in the perfect position, the catapult works 100% of the time without hitting anything.
bob:
Same here.
I loosened the nut and moved the wireform slightly inward. It's perfect now.
Boxedbeef:
Chicago Gaming sent out a new ramp to cure my catapult issue ,
New ramp solved the problem and catapult now works perfectly .
Many Thank loyd and CGM
Paul
Navigation
[0] Message Index
[#] Next page
Go to full version